Typography

Fall 2023

Discovering typography and exploring it by following a step-by-step process of studying composition complexities. Being able to make clear choices and visualizing the process as a final presentation in a publication. Understanding typography, its legibility, classifications and meaning of form, from a FORMAL approach to an EXPRESSIVE approach.

In this class, students learn to work with Adobe Illustrator, in combination with other Adobe software programs, Photoshop and InDesign, as well as animation or video editing software of choice. Students select one song to work with for the whole quarter and have a working knowledge of the software and have gained basic knowledge about letter forms and the use of typography; being able to set up a grid, establish type hierarchies, understand visual editing and the aesthetics of typography, as well as the ability to create meaningful relationships between content and form.

The Book

This assignment adds considerations of time and movement to the design, which allows me to explore how changes to scale, composition, color and type weight animated through movement over time affects spaces and meanings as I explored how movement and scale can represent sound.

Form

Winter 2024

This class is a hands-on studio and lab exploring 3D design and making with physical and digital fabrication tools. The course combines aspects of industrial design, sculpture, engineering, fabrication, traditional crafts and other practices to give students a survey of the many different ways of making.

Students will engage with concepts of measurement, scale, pattern, repetition, function, translation, aesthetic value and communication while engaging in a series of assignments and projects which investigate the potentials of both tool and software based fabrication.

Through these various assignments and projects, students will consider relationships between objects, bodies, technology, language, and ultimately produce their own definition of form with their own personal aesthetic language.

Drawing and Color

Spring 2024

This class is a project-based lab for developing skills applicable to creating visual design work. This course is an introduction to foundational visual communication concepts and software skills in Adobe Photoshop and Illustrator. The course will include short guided exercises and self-directed creative work. We will explore both industry-standard/normative approaches to software and design as well as  radical/experimental takes. Exploration of the relationship between concept and image creation while fostering drawing and observation skills.

For drawing, exploration of relationship between concept and image creation while fostering development of sound drawing and observation skills. For color, exploration of development of fundamental skills in mixing and applying pigments with brush on watercolor paper, as well as use of computer as tool for working with colors. Combination of painting and software to be predominant way of exploring and presenting ideas regarding color.

Utilizing gradient as the main design element, create a poster for a cute family farm that grows organic fruit.

Comic that utilizes abstraction, breaking the norm of typical comic strips

Final

Selecting one color as the base color pallete for the majority of the spread, create a magazine spread that showcases childhood and the great joys that come with it.

composition that uses points, lines, and planes to translate a piece of music into a graphic notation

Artistic developmental cover of one of the artist’s favorite books. The cover showcases the Asian experience told through the Michelle Zauner’s story of “Crying in H Mart”

My favorite board game growing up was LIFE because it allowed me to think of the impossible and truly opened me to a world of many different futures. This game showed me that I could be anyone I wanted to be as long as I put my heart and mind to it.

3D Modeling & Motion

Fall 2024

This course introduces theories of three-dimensional form, spatial design, and lighting, utilizing tools designed for motion to construct and animate forms. Students will explore the interaction between time (speed and duration) and form, as well as the distinction between virtual and real form. The course focuses on mastering the fundamentals of 3D modeling and animation using Maya and Blender, and incorporates creative, experimental approaches through hybrid workflows. Key components include weekly tutorials, group discussions, and two major projects: one in Maya and another in Blender. The class emphasizes both technical skill development and creative exploration, with an open and experimental mindset encouraged throughout.

Self-Directed production of a project in dialogue with the class theme of “Existentialism and Self-Consciousness”

Motion

Spring 2025

Create an intro screen, AKA a splash screen, for a video game, either already in existene or imaginary.

This course explores aesthetics and fundamentals of motion and its application to design and media arts through an introduction of the basic concepts and tools for the design of moving images. We will explore both industry-standard/normative approaches to software and design as well as radical/experimental takes. Our aim is to establish a rich understanding of the complex and evolving environment in which artists and designers have been creating moving image art.

Interactivity

Fall 2025

Explore the Code
Explore the Game
Explore the Code

Final Project

View Calm+

This course is an introduction to coding within the visual arts, with a focus on interactivity. Writing code involves learning a different way of thinking and making. We will consider interactions with other people and the environment as the starting point for understanding our interactions with code. We’ll consider the roles of race, gender, sexuality, disability, and class within an increasingly software-driven world, and strategies of response as artists and designers. Can we understand software as inherently social?

Create a custom client that connects to a shared Touchroom server. While all participants access the same live data stream, each client offers a unique experience shaped by individual design and visualization choices. The project explores how shared data can produce diverse interpretations through interaction, perspective, and creative representation.

This project explores the feeling of shared presence through light and motion by inviting users to slow down, explore movement as expression, and experience how digital connection can feel organic, fleeting, and beautiful.

Design a critical intervention in the attention economy. Working in pairs, create an interactive “ad” that mimics commercial platforms while exposing and resisting how attention, emotion, and identity are turned into economic value. The project combines critical design, media production, and live simulation to explore how engagement metrics shape, and can challenge, systems of power.

Click to Relax (Calm+) is a satirical interactive ad disguised as a mindfulness product, inviting users to “click to relax” while exposing the hidden labor and data extraction behind digital serenity.

Explore the Code

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Sound Player

Each student recorded sounds around campus, rating 12 locations based on importance, emotion, intensity, and aesthetic quality while capturing personal observations and memories. Using this shared sound archive, create an interactive player that links subjective experience to motion and visual behavior, exploring how personal perception shapes sound, interaction, and time-based form.

I customized the player so each click generates a sound that appears as a moving circle emerging from the center of the canvas. The circle’s size and shade reflects emotional and intensity score respectively, and its movement speed is determined by a combined importance, intensity, emotion, and aesthetic value, causing more expressive sounds to travel faster while quieter ones drift slowly outward.

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Explore the Code

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OR

Choral Canvas

Create an interactive project that challenges black-and-white ways of thinking. Instead of relying on simple yes/no or on/off interactions, design an experience that allows for ambiguity, nuance, or multiple possibilities at once.

This project is an interactive interface that lets users draw, move, and create sound at the same time. Every action affects both the visuals and the audio in real time. As you move across the canvas, sound changes in pitch, volume, and texture. The piece is designed to feel intuitive and exploratory, encouraging users to experiment, listen, and respond to what they see and hear in the moment.